Vita Mors is a branching-life systems game - one part dating sim, one part mystery-horror, one part life-sim. You're Mori: born on the opening page to parents who already picked your name, carrying Grandmother's teddy bear into a life you didn't design. From there, Time, Energy, and Money are real, persistent resources — not scores — and what you spend changes what's possible next. You won't know the price of a choice until after you've already paid it.

This build is a working version of Act I, played in 5 parts: Home, Job, Romance, Friend, and Family. Your decisions form the constellation of your life, and there are many possible lives to lead.

It's also just a prototype. NBD2 studio is one human founder, an AI co-founder, and a roster of agents helping to bring the ideas to life. I want to be very transparent. I understand how contentious AI in game development (and in the world!) is right now. I believe it's the future and it's one I want to engage with seriously. At the same time I absolutely respect the opinion of those who disagree. 

Please judge this as a game first. If you want to know how it was made, ask me anything in the comments.

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mori-osx-universal.zip 167 MB
Version 0.2.0-act-i+20260828.cd9a050

Development log

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